In the wake of a vision of global harmony courtesy of Pokémon Go, it's beyond doubt that the creature-catching series is about as popular gaming titles in existence. The iconic Pikachu is just as identifiable as Disney's mascot, perhaps even more. The ongoing frenzy surrounding card prices ensures almost daily Pokemon headlines. It would be difficult to find a Pokémon game that didn't sell at least a couple million units. Remarkably, fan-made Pokémon games achieve popularity every year.
Yet in spite of that pervasiveness and fame, there are still Pokémon games that remain overlooked. These represent games that failed to receive their fair shake, or were overshadowed by the excitement of the mainline series. They're Pokémon games released on ill-fated platforms or online offerings, or were early forays onto new mediums. They're often also Pokémon games that might have flourished if they ever got follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?
Pokémon Ranch: The Cozy Forerunner
Too many Pokémon games focus on the battling element of the series, and far too few of them focus on the ordinary aspects that would come with living with a pet. Sure, modern titles include minor mechanics like these in modern games—you can play with your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to hold monsters from different games. Reviews from its launch said Ranch was a poor if not truly ugly game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
True to its title, the game is set on a ranch where your Mii avatars—get this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of passive games, and the video playthrough popularization of watching games you aren't actively controlling. Many never realized that Ranch's concept to observe your creatures as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on broadcasting the game 24/7. The streamer who runs the channel states that, after almost twenty years of experiencing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Are you aware that Pokemon once had an official tabletop game with action figures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.
All of these poor design choices masked a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter declared. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's scummy business model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual game board made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.
Given dozens of mainline entries and derivative titles, chances are that I omitted that particular Pokémon game you totally love but contend that too few people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly despite argu